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Thread Statistics | Show CCP posts - 1 post(s) |

Oriella Trikassi
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Posted - 2006.06.17 12:36:00 -
[1]
'Reset' is misleading, it implies that after Downtime all prices returned to where they were before. In fact they were shifting by a partially random amount towards a default value. These are pre-hotfix daily prices: Frozen Food Veisto V M4 (default=116) 106.37 106.98 110.18 112.68 99.91 106.90 111.95 113.59 99.90 and so on. The drops are a big Sell Order kicking in when the NPC Buy price reaches it.
So we're being told that NPC prices are changing more slowly. Yes this would reduce the total amount of items that could be hauled profitably, and I'll be watching the data to see if this is the case. I'll be surprised if it is, as CCP tend to be cautious about such things and two changes at once makes interpreting the result difficult.
"A reasonable number of traders making a reasonable profit"? Oh dear. How boring. I want an unreasonable number of traders squabbling over a limited amount of profit. I want big trading Corps hiring mercenaries for Trade Wars. I want some PvP here.
--- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |

Oriella Trikassi
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Posted - 2006.06.17 19:55:00 -
[2]
Originally by: LeKjart I would though like to point out that the amount of profit available from the NPC market remains statistically the same for any 24 hours period
That's what I hoped. The current level of NPC price changes is fine with me, when they happen makes little difference to my business. Thanks for the other info.
--- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |

Oriella Trikassi
|
Posted - 2006.06.21 21:11:00 -
[3]
Originally by: SonOfAGhost Guess what, the soil still hasn't sold! Three days and the price recovered a whopping 0.04 isk!
Ever watched the speed gauge of your ship? Noticed how it accelerates quickly at first, then slower until the last few m/s are a crawl?
Price recovery uses a similar formula, but with (I think) a random factor added so it is not totally predictable. It will indeed take a long time to reach the default value, but set your sell price a bit below default and you'll get your sales.
Water Isikemi VI M3 Daily NPC Buy price, default price 42.3, my price 41 41.75 38.73 -- hotfix 39.25 -- sale 37.31 37.11 40.13 -- sale 37.33
This is the behaviour I expect, it was the same before the hotfix. --- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |

Oriella Trikassi
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Posted - 2006.06.24 18:05:00 -
[4]
Originally by: SonOfAGhost What is the next new player going to trade once all the goods are at their worst possible buying/selling prices and staying there for months on end? You'll then realize that several years is not a reasonable time period for prices to recover.
OK. You are claiming that prices are not recovering. I'm quoting actual hard data that says they are.
I will concede that prices may not be recovering somewhere due to a bug (so report it!). I will not concede that this is general because my Market Screens in Lonetrek are telling me otherwise. Everything here is fine.
Frozen Food Veisto V M4 my price 113.59 ~ hotfix 99.19 110.60 ~sale at 17.05 102.35 102.56 109.08 ~ sale at 11.54 99.93 99.18 107.02
I am by the way puzzled at the second day dip I'm picking up (the 99.18 line above is an example).
--- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |

Oriella Trikassi
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Posted - 2006.06.27 20:21:00 -
[5]
These are NPC Buy prices taken close to 18.00 each day from the Market Data screen for a station buying the Trade Good. The market hotfix was on Day 2. Large Sell Orders are present, causing the prices to drop when triggered and then recover. An exception is the final Water drop, which was not my sale but presumably that of another Trader undercutting me. You, sir or madam, are a bounder and the boys will be calling on you Soon.
Polytextiles: my price 456 NPC default 460 Water: my price 41 NPC default 42
'Water', on a 3 day cycle, shows the pattern. 'Polytextiles' on a 5 day cycle shows the price rise is not linear but a curve.
I am unable to explain the second dip (eg at Poly Day 6). It is not my stuff selling again, and cannot be another trader unless I have a doppelganger following me everywhere! Before the hotfix I seem to recall the Poly cycle being three day as well. Hm.
--- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |

Oriella Trikassi
|
Posted - 2006.07.07 19:41:00 -
[6]
Originally by: Likewise But it seems that _many_ inclusding myself is experiencing trouble after the fix.
it seems that the reports of pricing standing virtually still in several cases is steadily coming in.
Are they? It would be helpful if someone could post them 
Water
Polytextiles
Here are my graphs again, updated. I have stockpiles of stuff selling at what I hope is a station that isn't patronised by casual traders, so it's just an NPC Corp buying from my Sell Order. 'Polytextiles' shows the expected pattern: (1) It's repeating. (2) The NPC price rise is not linear but a curve. (3) There is a random factor, which might be the random time at which the NPC price changes. (4) The NPC price changes at least once every 24 hours.
'Water' has gone wierd.
It starts out like 'Polytextiles' but then stabilises, dropping back to 37.11 frequently. Looking at the Lonetrek Market I can see lots of NPC stations with the same price showing, 37.11. This cannot be a random price. Now you're going to say my data is contaminated, some noob trader is hauling Water into my station. Could be, but shouldn't I still be seeing price fluctuations, not an almost flat line?
--- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |

Oriella Trikassi
Trikassi Enterprises
|
Posted - 2006.07.17 22:55:00 -
[7]
Originally by: SonOfAGhost The point remains though that NPC trade goods are the logical entry point for starting traders to grow their captial so as to be able to move into the player goods market. That's what I used it for and I think it's a shame that aspect of play has been effectively removed, seriously gimping any new players that aren't inclined to combat and/or production.
What happened to the official word that it may take up to 5 days after the 'fix' for prices to normalize and then prices would cycle over the course of 1 day? A month on and prices still haven't completed even 1 cycle.
You've found some unusual behaviour, but here in Lonetrek the cycles are as I would expect, the same as they were before the Downtime bug going back to Exodus. Trading in NPC goods is viable IMO.
Recently I shifted one sell order down slightly. As I expected, the cycle shortened from 5 day to 3 day.
--- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |

Oriella Trikassi
Trikassi Enterprises
|
Posted - 2006.07.18 22:28:00 -
[8]
Originally by: FireFoxx80 Been a month. Still nesrly impossible to buy/sell NPC trade goods at their optimal prices.
Sorry? There is enough trading to depress the Market in some Trade Goods in some regions, but everywhere? Try switching to something less popular.
It is, and should be, a tough universe out there. There shouldn't be a button 4tw in trading any more than in combat.
In this case, you have to balance cash flow against profit.
--- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |

Oriella Trikassi
Trikassi Enterprises
|
Posted - 2006.07.25 18:40:00 -
[9]
Originally by: Pang Grohl After playing more with this last night, I believe that the severity of price fluctuations may be related to the number of unique traders acting against an order. One of the orders I was trying to manipulate was traded against by another player, and the price shifted dramatically where my trades were only causing small shifts.
Yes, I was wondering that. The NPC Buy price does seem to hit bottom and stick there if there is competition.
The 'wrong way' price shift following the first sale has been there all the time. If you have a stockpile then it results in a double sale. I have no idea what causes it.
In the past fortnight all my sales orders have been triggering at Downtime. The reset bug has gone, but I have the impression that we were assuming that changes would now be at random times. Hm. --- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |

Oriella Trikassi
Trikassi Enterprises
|
Posted - 2006.07.26 17:52:00 -
[10]
Originally by: Pang Grohl Friendly NPCs? The beneficial price movement happened to me at stations where I have fairly decent standings, and happened on several consecutive transactions. Wouldn't that beat all, if there was some kind of corelation?
I don't think so. I'm double selling at stations where I have neutral standing with the NPC Corp, OK standing with the faction.
It's mirror is the second price drop on the day after the price drop caused by a sale. --- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |

Oriella Trikassi
Trikassi Enterprises
|
Posted - 2006.08.31 20:51:00 -
[11]
Originally by: Von Traeger Has anyone noticed that after this latest patch that NPC order quantities have also gone down? Several of the commodoties I trade in regularly have gone down by thousands of units per order.
NPC buy/sell orders have been reduced by 50% or more over a wide range. The Eve NPC economy has gone into dramatic recession and no one has noticed? Not a word of explanation, warning, discussion? Hello? Anyone there?
And the removal of most assets from the Assets map, did no one think that might be worth including in the Patch notes either?
--- Trikassi Enterprises, oiling the jumpgates of commerce since 2004 |
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